Minecraft Towny List

Ranked by player votes, rebuilt daily

Towny Server List

A town starts as one chunk you paid for, then the chunk next to it, then a border with your name on it. Every Minecraft Towny server here is ranked by the players who actually live in its towns, so the worlds worth settling in are the ones holding the top of the register.

How a town works
Found the townPlant the flag, name it, you are the mayor /t new
Claim the plotsOne chunk at a time, outward from spawn /t claim
Pay the upkeepEvery day, or the whole town goes back to wilderness Daily

The register

Top Towny servers

Before you settle

What to check before you found anything

What a chunk costs, and what it costs to keep

Two numbers decide everything: the price of a claim and the daily upkeep per plot. Cheap claims with brutal upkeep produce towns that fold the first week nobody logs in. Look for a server where a small town can pay its own bills off a couple of shop plots.

Whether nations fight or only trade

Some servers run nations, alliances and full sieges where a losing town gets its claims taken. Others keep PvP off inside claims and let the politics stay in chat. Neither is wrong, but joining the wrong one is how people lose a month of building.

Whether the towns still have people in them

Open the live map before you commit. A healthy server shows a handful of real towns with residents online, not two hundred single-chunk claims left behind by players who quit in week one. Towny is a game about neighbours, so the neighbours matter.

Game mode

What are Towny Servers?

Towny turns a survival world into property. You start with a pickaxe and open wilderness, and the moment you can afford it you found a town, which claims the chunk you are standing in and writes your name on it. Everything after that is expansion: buy the chunk next door, invite residents, set plots aside for shops and farms, and hold the border you drew on the map.

What separates Towny from plain survival is that land carries rules. Inside a claim nobody else can break a block, open a chest or, on most setups, hit you, and that protection is what turns a pile of chunks into somewhere people want to live. Towns collect tax from residents, the bank pays the daily upkeep, and the mayor hands out plot permissions the way a landlord does. Nations sit one level up: several towns under a capital, sharing chat, allied borders and, where the server enables it, wars in which claims genuinely change hands.

A good Towny server is one where that economy actually closes. Claims priced so a new player can found something in an evening, upkeep low enough that a five-plot town survives a quiet week, a market busy enough that shop plots earn their keep, and enough pruning that the map is not solid with abandoned single-chunk claims. The servers at the top of this register are there because their residents keep voting for them.

What you will find on these servers

Common features across the board

Chunk claiming
Nations and alliances
Daily upkeep
Town bank and taxes
Shop and farm plots
Resident ranks
Claim protection
Sieges and war
Live web map
Anticheat